![]() My follow-up thought is unprintable.Īs should be the case, things get even more difficult – and complex – when international teams are involved. Except Alba did wallop it, into the bottom corner. “I’d wallop that,” I thought, knowing there was no chance my opponent’s robot-brain would take such a low-percentage option. In one game as Real Madrid – AKA 'MD White' – against Barca, my keeper, Keylor Navas, fisted a corner away towards an unmarked, computer-controlled Jordi Alba 25 yards from goal. No danger of Rotherham mimicking Real here.Īnd the AI isn’t afraid to do mad stuff you’d usually expect from human opponents: dangerous passes from keeper to full back with your striker looming, crosses from near the halfway line, absurdly ambitious pings from distance. Yet at the other end of the spectrum, English second division sides love a diagonal ball in behind, or cloud-bothering punt towards a target man. On ‘Super Star’ (six stars), Barcelona’s relentless, short back-and-forth passing makes just regaining possession an achievement, while Madrid’s superhuman width puts huge strain on your wingers and full-backs. Play on higher difficulty settings and you really get to experience the difference in opposition approaches, and are forced to adjust accordingly.
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